FT SIMULATION PRODUCTION
For any concerns about gumroad vs unreal marketplace, I will help you migrate once it goes live! No need to be stuck to one platform for updates.
This tool allows artists to spawn and physically simulate large amounts of instances and bake results directly.
It is a production tool, providing ways of optimization in both performance and memory.
For more information please see https://www.foliagetools.com/simulation.php
BE AWARE THERE ARE TWO VERSIONS, THIS IS THE PRODUCTION VERSION
The full version includes all features. In case you have already purchased the base version please contact me support@foliagetools.com
SUPPORTS UE5.4 5.5 and 5.6, ONLY WORKS ON WIDOWS
NOT YET INCLUDED, planned for the next weeks and months
3D scanned starter content
+ 20 rock scans
+ 20 branches and twigs scans
+ 20 ground leaf scans
+ 10 river stones
Pricing 50% off during BETA
INDIE < 100K budget
60 USD in BETA / 120 USD RELEASE
COMPANY > 100K budget
300 USD in BETA / 600 USD RELEASE
LIMITED VERSIONS
This version does NOT include
- Extra compression options, general memory save due to dynamic generation is still a big win over packaged static instance static mesh components
- Sample scene lighting, stores an averaged scene brightness
- Sample color, stores the average color underneath an instance
upcoming features that will not be included
- Interaction nodes, these will provide functionality to manipulate and interact with instances to create gameplay effects to change appearance, kick up and spawn physical interactive actors that merge back
- Re instance, ability to rely on already instanced data, only paying the memory cost for the new actor in a packaged build
- Merge runtime LOD, dynamically create a single static mesh to be used as LOD
NOT YET INCLUDED, planned for the next weeks and months
3D scanned starter content
+ 10 rock scans
+ 10 branches and twigs scans
+ 10 ground leaf scans
Pricing
INDIE < 100K budget
20 USD
COMPANY > 100K budget
100 USD RELEASE